Scales of War
Kalimaru, Last of the Darkfoot
Played by Hairychin
Razorclaw Shifter Scout Level 1
Perception: 17 Insight: 12 Low-light Vision
AC 18 Fortitude 12 Reflex 16 Will 12
Initiative: +5 Speed: 6
Str 10 Con 13 Dex 20 Int 8 Wis 15 Cha 10
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Healing Surge: 6 Surges per day: 8 / 8
Action Points: 1
Second Wind: 1
Languages: Common, Goblin.
Skills: Acrobatics +11, Arcana -1, Athletics +4, Bluff 0, Diplomacy 0, Dungeoneering +2, Endurance +5, Heal +2, History -1, Insight +2, Intimidate 0, Nature +7, Perception +7, Religion -1, Stealth +13, Streetwise 0, Thievery +4.
Feats: Shadow Initiate.
Traits: Acrobatics Bonus, Stealth Bonus, Attack Finesse, Spinning Axe Mastery
Knacks: Watchful Rest, Beast Empathy
At-Will Powers: Standard Actions
Melee Basic Attack (Battleaxe): 7 damage.
Melee Basic Attack (Handaxe): 7 damage.
Ranged Basic Attack (Throwing Hammer): Range 5/10 2 damage.
Ranged Basic Attack (Longbow): Range 20/40 5 damage.
At-Will: Minor Actions
Aspect of the Cunning Fox: Take half damage form attacks made against you in your turn; whenever you hit or miss with a melee or ranged attack can shift 2 squares as a free action.
Aspect of the Soaring Hawk: +2 bonus to speed; ignore penalty to attacks for partial cover and partial concealment and just -2 for full cover and full concealment; +2 bonus to perception.
At-Will Powers: Free Actions
Dual Weapon Attack: Follow up a successful melee basic attack with (Battleaxe): 7 damage or (Handaxe): 7 damage.
Assassin’s Shroud: Close burst 10, one enemy that can be seen; Use on own turn, once per turn, up to 2 per encounter; Must choose to invoke shrouds prior to attack, does 1d6 per damage per shroud if hit or per (shroud-1) if miss.
Encounter Powers: Minor Actions
Razorclaw Shifting: Must be Bloodied, until the end of the encounter soeed increase by 2, and gain +1 on AC and Reflex.
Encounter Powers: No Action
Power Strike: If hit with a melee basic attack, add 1(W) extra damage.
Kalimaru, Last of the Darkfoot
There were no signs of life in the village of the Darkfoot, at least nothing recent. Signs of a previously prosperous goblin village however were everywhere, but now nothing but remains remained. Kalimaru moved unheard and unseen, even by the animals attracted by the decaying carcases that littered the place.
Kali stepped around his betrothed’s hut, no need to look in, he recognised the smell of her, tainted by death, from without. The same at the chief’s hut, the same as at all, and he knew it would be the same at his father’s. Well, his adopted father, the Shaman. Goblin bodies were everywhere, left were they fell, clearly overcome by significant numbers. None of the enemies’ bodies had been left behind, and surely there must have been some, but Kali knew what he was looking at. A raid from another tribe, in fact from two tribes, joined in enmity and jealousy against the Darkfoot – a rare occurrence.
The oath was sworn in blood and hatred, ‘Vengeance shall be mine’.
There were no signs of life in the village of the Greatclaw, though soon the vermin would descend to feast, just as they had at that of the Redtongue. Kali moved unheard and unseen, ensuring that the work of last night was complete. It was. The mercanaries had earnt their pay this last week, but Kali had not a coin left to his name, but then, vengeance was his.
Kali felt he had earned a cup or two at the bar, after having dropped off his latest finds – stirge fletchlings in the kitchen – they fetched a good rate at fancy taverns like The Nentir Inn.